Trailer The job Crew Security Shop The week Screenshots Press kit Studio Discord Wishlist
Coming 2026 · Wishlist open on Steam

VERY IMPORTANT NEEDS

Get in. Take everything that is not nailed down. Get out before the alarm does. A co-op heist comedy for one to three friends who will absolutely blame each other.

1–3 players · online co-op 6 playable characters PC · Steam 2026

Seventy-four seconds of bad decisions

The same trailer that runs on our Steam page — cameras, turrets, doorway lasers, one guard sent into low orbit, and a moving truck that will not leave until the driver gets paid.

Captured in-engine · Unity Everything you see is playable today in our builds

A round, start to finish

The plan is simple. The job never is.

Doors lock. Cameras watch. Turrets acquire. Lasers wait in doorways. Guards listen. Loot slips out of your hands, your friends panic, and one wrong step turns the whole thing into a humiliating chase.

  1. A dim corridor inside a neighbour's building, a figure moving at the far end.

    Get inside

    Pick a building, search the rooms, check the doors — and remember your way out. The place you casually called "our exit" is the corridor a guard sprints down five minutes later. Layouts reshape every run, so yesterday's memory is worthless.

  2. A bright orange blast tearing a hole through a wall as a player watches.

    Take everything

    Small things, huge things, expensive things, and things that make you ask who decided this was worth money. Sometimes the smart move is carrying out the television. Sometimes the smart move is dropping the television and saving your life.

  3. A player character out on the sunny street outside the shops, escape timer running.

    Get out

    Loot in hand is only half the job. Getting all of it outside is the other half. Push your luck for a bigger payout, or lose the lot face-down in front of the exit. And the driver wants paying — if nobody can cover the fare, nobody goes anywhere.

Six suspects, three of them already on file

Every character brings a skill and a problem in equal measure — plus a weekly Very Important Need that someone has to go and fetch. Pick one, make a plan with your friends, abandon the plan, improvise, argue. The usual.

  • Bog's mugshot: a lanky green figure in a top hat and monocle, holding a name board against the height chart.

    Scout

    Doubles his speed and every guard simply stops noticing him. Perfect for mapping the place and spotting the good stuff. He cannot touch an energy drink.

  • Pegy's mugshot: bald, wide green eyes, holding a name board against the height chart.

    Dash

    Charges shoulder-first into a guard and puts them on the floor. Also works on your friends, which is a feature nobody asked for and everybody uses.

  • Vax's mugshot: a scowl, a heavy black moustache and a green undershirt, holding a name board.

    Phase

    Walks through walls. Turns a locked room into a shortcut and an escape plan into something you can improvise halfway through.

  • Mike's mugshot: blue eyes and a blue polka-dot shirt, holding a name board.

    Ability classified

    On the roster, in the builds, still under wraps. Wishlist the game and you will hear about it first.

  • Limot's mugshot: a red mohawk, a nose ring and black nail polish, holding a name board.

    Ability classified

    On the roster, in the builds, still under wraps. Wishlist the game and you will hear about it first.

  • Blim's mugshot: an orange and white cap, freckles and a grey tee, holding a name board.

    Ability classified

    On the roster, in the builds, still under wraps. Wishlist the game and you will hear about it first.

The building is awake

Everything in here is looking for you

Guards are not decoration. They see, they hear, they chase, and they wreck an escape plan in seconds. Security tightens as the days pass, so do not get comfortable with how easy the first day feels.

CCTVThe building's eyes. One camera spots you and you spend the rest of the job panicking. Learn the blind spots, or silence the electronics.
Ceiling turretsThey lock on from above. By the time you hear the lock-on tone it is usually too late to start running — try anyway.
Doorway lasersThin, red and deeply unfriendly. Hard to spot, easy to forget, guaranteed to end with you face-down.
Alarm statesNoise escalates. Let it climb high enough and the whole building wakes up at once.
Police raidIf it gets bad enough they turn up at the door, and from that point the clock is working against you.
A guard in sunglasses swinging a baton, filling the screen.
Two guards walking down a tiled corridor towards the camera.
opensesame.shop/wholesale-marketplace
OpenSesame, the in-game wholesale marketplace, listing energy drinks, ketchup and a camera jammer with a shopping cart.
OpenSesame

Kit up on a wholesale site that should not exist

Verified suppliers. Bulk pricing. Genuinely alarming customer reviews. Everything in the cart costs money, everything carries risk, and every purchase ends as either "we really should not have bought that" or "thank God we bought that".

Camera jammer
Silences cameras and traps for a while
$4056
Taser
Puts a guard to sleep — or a friend
in stock
C4
Makes a door out of a wall
in stock
Throwables
Noise over there, so you can be over here
in stock
Energy drink
Speed now, regret later
$945
Clone bank
Brings a fallen teammate back. Mostly.
in stock
Why the game is called this

Their lives are a mess. Their expenses are punctual.

The calendar moves whether the job went well or not. Rent comes out. Bills arrive. Something absurd empties the till. And every character has a weekly Very Important Need that somebody has to go and fetch — which is how a simple robbery becomes a to-do list.

The money you haul is not a score. It is how long the crew survives. Steal more, last longer. Take the risk, regret it, go back in.

WEEK 3 — WHAT YOU OWE Payable whether or not the job went well
Rent$2,400
Debt repayment$1,150
Things you broke$680
The driver$500
Blim's very important neednon-negotiable
Total$4,730+
The crew is online

Plan the next job in our Discord

VERY IMPORTANT NEEDS has a server of its own. Find two people to break into a building with, get your hands on test builds early, tell us which character is overpowered, and watch three developers in İzmir argue about doors.

  • Find a crewOne to three players, and nobody wants to go in alone. Post, match, break in.
  • Playtests firstTest builds and keys go out in the server before anywhere else.
  • Bugs straight to usReport it to the three people who wrote it. No ticket system in sight.
  • A say in the chaosCharacters, gadgets, weekly needs — we ask the server before we build.

This page always carries the current invite — 2madgames.com/discord takes you straight in.

You have been invited to join a server

VERY IMPORTANT NEEDS Online now Open to everyone
Join

What is in the box

  • Chaotic, funny, low-poly co-op for 1–3 players over Steam
  • Six playable characters with their own abilities and weekly needs
  • Two maps at launch, with layouts, rooms, doors and windows that reshape every break-in
  • Guards, cameras, ceiling turrets, doorway lasers, alarm states and police raids
  • Security that tightens day by day: more cameras, more locks, more surprises
  • Physical, carryable, droppable loot — public humiliation included
  • Risk-versus-reward looting, plus a driver who will not move until he is paid
  • Shop gadgets: jammers, tasers, C4, throwables, a clone bank and more
  • Weekly expenses, a calendar-driven economy and genuinely absurd needs
  • 31 supported languages on Steam, Turkish included
  • Guard chases that are unnecessarily stressful and somehow still funny
  • The freedom to spray-paint "we were here" on the walls. Not advised. Not prevented.
For press and creators

Everything we have, in one zip

The trailer and all eight store screenshots at full resolution, our logos, and a fact sheet with the details you would otherwise have to email us for. Use any of it in articles, videos and streams — monetised or not — just credit 2MAD Games.

ZIP · 39 MB · updated September 2026

  • The trailer1080p MP4, the same cut that runs on Steam
  • Eight screenshotsFull-resolution PNG, straight from the store page
  • Studio logosWordmark and mark, for light and dark backgrounds
  • Fact sheetPlayers, platform, release, languages, contact

One click now saves us a lot of shouting later

Wishlisting is how Steam decides whether to show the game to anyone. It costs you nothing and it genuinely decides how this launch goes for three people in İzmir.

A character sent flying down a corridor past two guards.
Who is behind it

Three people, one very mad studio

2MAD Games is a tiny independent studio in İzmir, Türkiye. We make chaotic games with strange characters and very important problems — and we'd rather make you laugh than look serious.

The 2MAD stencil logo spray-painted across a studio wall.
  • Cartoon portrait of Mehmet Emin Tuğlu

    Mehmet Emin Tuğlu

    Co-founder · Lead Programmer

  • Cartoon portrait of Yusuf Tuğrul Gözütok

    Yusuf Tuğrul Gözütok

    Co-founder · Art Director

  • Cartoon portrait of Ceyhun Ayson

    Ceyhun Ayson

    Creative Director

Where we started

TWISTA

The world's hardest parkour.

Our first game. Brutally hard, occasionally rage-inducing, and the reason we learned to make games. One wrong jump and you start all over.

Play Twista on Steam

Let's cause some trouble

Press, partnerships, or just want to follow the chaos? We read everything.

Email us directly: toomadgames@gmail.com